Base Exclusion and Warehouse fixes

ForumsGeneral Discussion › Base Exclusion and Warehouse fixes
  • Jim Dirt

    petinc wrote:

    "We have recently become aware that some players have figured out how to have a little fun with this game. Fun is an un intended feature and thus an exploit. All fun will be removed effective this update, and all players who had fun will be returned to a state of no fun. Their enjoyment will be promptly removed. Thank you to those players who report these outbreaks of fun; we are working around the clock to make sure no additional fun finds its way into gameplay." --The Chairman

    😂😂😂😂😂

  • Kobestud

    Ya can we get our warehouses and extra upgrades back? I was going to delete my extras until i realized that you destroy them and not just unequip them.

  • 🔥SirTalkALot🔥

    Kobestud wrote:

    Ya can we get our warehouses and extra upgrades back? I was going to delete my extras until i realized that you destroy them and not just unequip them.

    ⬆⬆⬆⬆

  • ★H@VOC★

    Wait a second here. I put on warehouses and it said I had 16 slots. The program told me I had 16!

    I don't see how taking this feature away is going to help anything. And somewhat surprised that the dev doesn't see the added gameplay and income to their bottom line.

    Made the game interesting for a bit again.. But cap range and limits need to be fixes

  • Super Mario

    petinc wrote:

    "We have recently become aware that some players have figured out how to have a little fun with this game. Fun is an un intended feature and thus an exploit. All fun will be removed effective this update, and all players who had fun will be returned to a state of no fun. Their enjoyment will be promptly removed. Thank you to those players who report these outbreaks of fun; we are working around the clock to make sure no additional fun finds its way into gameplay." --The Chairman

    👍Lmao

  • Super Mario

    H@VOC wrote:

    Wait a second here. I put on warehouses and it said I had 16 slots. The program told me I had 16!

    I don't see how taking this feature away is going to help anything. And somewhat surprised that the dev doesn't see the added gameplay and income to their bottom line.

    Made the game interesting for a bit again.. But cap range and limits need to be fixes

    Love how you get blamed for everything 😅

  • 4nick8r

    I'm trying to c4 my way through one of these that still seems to be in place & it just tells me that "no more than 2 blast walls can be equipped" or "no more than 8 upgrades may be used". Any ideas?

  • Picnic Thief

    The game has never allowed me to put more than 2 warehouses on a base.

  • ★CHUCKDΛVΞ★

    Jim Dirt wrote:

    Seems I misspoke. I never tried stacking more than three warehouses but it seems you could stack up to 6 thus allowing over a 200 mile hop. That is how people were spreading out all over the country planting bases in all the major cities. Now that they have bases planted everywhere, nick will remove that ability from the rest of you. Thanks Nick!

    So you're saying that because you only partially understood how to use this feature that existed you were somehow wronged and it's not fair that the rest of us got to move farther around the country? Seriously? Stacking 3 instead of 2 warehouses is still going to be considered an exploit from here on out apparently but stacking 6 in your mind was way too unfair and we should be punished because of it?

  • caliguy13

    ✨Bratva✨ wrote:

    What's with the 100 notifications for one thing????? I keep getting the same notification again and again n again

    I've had this problem too 300+ notifications for same thing

  • Jim Dirt

    ★CHUCKDΛVΞ★ wrote:

    So you're saying that because you only partially understood how to use this feature that existed you were somehow wronged and it's not fair that the rest of us got to move farther around the country?

    No I'm questioning how fair it is to take the ability away after SOME people have used it to plant bases all over the world thus giving them an advantage. The extra upgrades will be removed but those players will keep their bases. I'm wondering what people think of that. I've used it to plant bases too. Not as wide spread but that isn't the point. Why should I be able to keep those bases considering that no one else will be able to do what I did? Is that fair?

  • ⅉⅇⅆⅈ ཫཬསབϯའཪངƙऽ

    ★BugsBunny★ wrote:

    Hmmm. I just checked the Help file and I don't see any maximum listed. Like Maverick said it just seemed to be part of normal game play bought and paid for. To take away after this long certainly does not seem to be ethically sound. Adjusting the game going forward does seem the more sensible and correct approach IMO.

    This.

  • Jim Dirt

    They should leave warehouse stacking as it was. People wanted a travel feature. That was it. To take it away now after we have used it isn't fair to the players that didn't use it. Period. If you are going to take away the ability to stack, then you should also remove any bases created using that ability.

  • ⌖ Viper ⌖

    Jim Dirt wrote:

    They should leave warehouse stacking as it was. People wanted a travel feature. That was it. To take it away now after we have used it isn't fair to the players that didn't use it. Period. If you are going to take away the ability to stack, then you should also remove any bases created using that ability.

    JD, just so I understand where you are coming from I'm going to ask a question. You are of the mindset of either A) leave it alone completely (which is already moot since construction of these items can no longer be done to my understanding) or B) take away everything from everyone because it wasn't something everyone played around with enough to find themselves? What about the time, effort and money the players have spent? They lose it all because an app might not have been tested as well as it could have been?

  • ★CHUCKDΛVΞ★

    ⌖ Viper ⌖ wrote: JD, just so I understand where you are coming from I'm going to ask a question. You are of the mindset of either A) leave it alone completely (which is already moot since construction of these items can no longer be done to my understanding) or B) take away everything from everyone because it wasn't something everyone played around with enough to find themselves? What about the time, effort and money the players have spent? They lose it all because an app might not have been tested as well as it could have been?

    Took the words right out of my mouth Viper.

  • Super Mario

    ★CHUCKDΛVΞ★ wrote:

    ⌖ Viper ⌖ wrote: JD, just so I understand where you are coming from I'm going to ask a question. You are of the mindset of either A) leave it alone completely (which is already moot since construction of these items can no longer be done to my understanding) or B) take away everything from everyone because it wasn't something everyone played around with enough to find themselves? What about the time, effort and money the players have spent? They lose it all because an app might not have been tested as well as it could have been?

    Took the words right out of my mouth Viper.

    👍👍👍

  • CoachStox

    ZRAYGO wrote:

    Ⓖ☣ⓜⓐⓢⓣⓔⓡ wrote:

    You'll be lucky if you don't get banned for taking advantage of an exploit.

    Who knew it was an exploit?!? I just built my warehouses until the slots were all full and when you reached 12 it said you couldn't build anymore so what's wrong with that??? They had a limit right there why reduce it down to only two warehouses? And will our upgrades that exceed the 8 slots be given back to us? That's a lot of my agents and I really don't want to lose them!

  • Jim Dirt

    Correct viper. That is why the only viable solution is to leave it alone. If you take away the ability but leave the ill-gotten gains, that is unfair to those that didn't exploit it. If you also take away those ill-gotten gains that is unfair to those that exploited it since we didn't believe it was an exploit. The inescapable solution is that it is far better to leave it as it was. Call it the "travel feature" and pretend like you planned it from the beginning.

  • ⌖ Viper ⌖

    Jim Dirt wrote:

    Correct viper. That is why the only viable solution is to leave it alone. If you take away the ability but leave the ill-gotten gains, that is unfair to those that didn't exploit it. If you also take away those ill-gotten gains that is unfair to those that exploited it since we didn't believe it was an exploit. The inescapable solution is that it is far better to leave it as it was. Call it the "travel feature" and pretend like you planned it from the beginning.

    OK, I just wanted to make sure I understood where you were going. It sounded kinda like the other direction at first. I agree with using this as the GS travel method. Screw airports and the like, it's a roadtrip or nothing! A little bit of work to get around made TW fun in the beginning and this gives a big enough radius to not need to be too worried about all the deadspots we used to hit.

  • Merrÿpranxter

    Jim Dirt wrote:

    Correct viper. That is why the only viable solution is to leave it alone. If you take away the ability but leave the ill-gotten gains, that is unfair to those that didn't exploit it. If you also take away those ill-gotten gains that is unfair to those that exploited it since we didn't believe it was an exploit. The inescapable solution is that it is far better to leave it as it was. Call it the "travel feature" and pretend like you planned it from the beginning.

    Maybe a compromise like 4 warehouses instead of two so the radius isn't so ridiculous.

  • ★H@VOC★

    Lets trade all this rubbish for a no hurry build cost and get a worker free when you cap a turf. That will make things exciting...

  • ZRAYGO

    You own nothing in this game. Nick owes you nothing.

  • ཇ༨པ༉རབས

    H@VOC wrote:

    Lets trade all this rubbish for a no hurry build cost and get a worker free when you cap a turf. That will make things exciting...

    2 great ideas, but I think Nick is looking at beach front property in 🌴Maui🌴

  • Jim Dirt

    ⌖ Viper ⌖ wrote:

    Jim Dirt wrote:

    Correct viper.... ....The inescapable solution is that it is far better to leave it as it was. Call it the "travel feature" and pretend like you planned it from the beginning.

    OK, I just wanted to make sure I understood where you were going. It sounded kinda like the other direction at first. I agree with using this as the GS travel method. Screw airports and the like, it's a roadtrip or nothing! A little bit of work to get around made TW fun in the beginning and this gives a big enough radius to not need to be too worried about all the deadspots we used to hit.

    Yeah. You can cover a lot of ground with a 200 mile radius. Road trips are great! The build wait times would be like waiting for a plane ticket... But that's good because it would keep it interesting and make you chose where you wanted to go next...

  • Jim Dirt

    H@VOC wrote:

    Lets trade all this rubbish for a no hurry build cost and get a worker free when you cap a turf. That will make things exciting...

    When you acquire a base, you should get a worker. That would finally allow conquest as I have been saying all along....

  • Jim Dirt

    YOU wrote:

    ⌖ Viper ⌖ wrote:

    OK, I just wanted to make sure I understood where you were going. It sounded kinda like the other direction at first. I agree with using this as the GS travel method. Screw airports and the like, it's a roadtrip or nothing! A little bit of work to get around made TW fun in the beginning and this gives a big enough radius to not need to be too worried about all the deadspots we used to hit.

    Yeah. You can cover a lot of ground with a 200 mile radius. Road trips are great! The build wait times would be like waiting for a plane ticket... But that's good because it would keep it interesting and make you chose where you wanted to go next...

    And you could also c4 an enemies ability to travel...

  • Jim Dirt

    ZRAYGO wrote:

    You own nothing in this game. Nick owes you nothing.

    Thanks Zraygo. Now go reattach your lips to Nicks behind. It might be getting cold...

  • ★CHUCKDΛVΞ★

    Jim Dirt wrote:

    ZRAYGO wrote:

    You own nothing in this game. Nick owes you nothing.

    Thanks Zraygo. Now go reattach your lips to Nicks behind. It might be getting cold...

    Now now, no need for unpleasantries. Don't make me put both of you in time out.

  • ㄗعナع ナℌع ℐɑƙץع

    Jim Dirt wrote:

    ZRAYGO wrote:

    You own nothing in this game. Nick owes you nothing.

    Thanks Zraygo. Now go reattach your lips to Nicks behind. It might be getting cold...

    Lol

  • BЯʘʘKLY͒И

    petinc wrote:

    This is hosed. I'll get a couple of blast walls back. Big deal. but now I have 20 bases built under a big exclusion zone that I would not have built and upgraded but for this game feature abruptly and randomly labeled an "exploit." Not to mention the two days of waiting for the freaking build to complete. Disappointing to say the least.

    You waited the 2 days for completion. What do I get for building all of mine and paying for them to be built within the minute of putting each one up

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