Base Exclusion and Warehouse fixes
Forums › General Discussion › Base Exclusion and Warehouse fixes-
It will be interesting to see the change in leader boards 😎
-
Since I'm sure there are Paypal transaction records to verify what players have spent what on this little QA fiasco will that be getting refunded as well? I'm pretty confident in thinking that it wouldn't be all that hard to trace. I'm pretty sure things are going to get ugly from here.
-
⌖ Viper ⌖ wrote:
Since I'm sure there are Paypal transaction records to verify what players have spent what on this little QA fiasco will that be getting refunded as well? I'm pretty confident in thinking that it wouldn't be all that hard to trace. I'm pretty sure things are going to get ugly from here.
Ya, I better get a refund for any real money spent. There are laws that protect us from being stolen from.
-
The beta version didn't allow us access to more than a few hundred Tiberium, not enough to thoroughly test the base upgrade system in particular, or the game in general, in a real world way. Pinning this on the beta testers misses the mark IMO.
-
Seems like a good solution. Just glad I don't lose my upgrades.
I Actaully found this on accident and just thought it was a one time glitch. -
I'm pretty sure this feature wasn't discovered until the live version. Am I correct?
-
Well, it's an alright solution - a lot less onerous than resetting players that used the exploit which I think shows some responsibility on part of design.
-
Jim Dirt wrote:
According to support, the bug came in halfway through beta, although some of us didn't figure it out until after. Wish I had tested it out back then.I'm pretty sure this feature wasn't discovered until the live version. Am I correct?
-
whitey bulger wrote:
True responsibility would have come through shutting down the Black Market while the problem was addressed during at least a 48 period if not more.Well, it's an alright solution - a lot less onerous than resetting players that used the exploit which I think shows some responsibility on part of design.
-
Addi, beta testers were mentioned but none were NAMED. If nick had called them out by name, that would be a different matter. He simply referred to them as a group. They can chose to identify themselves if they want to or remain anonymous if that is their desire.
-
Wah wah wah. More bitching and moaning. Shit nick. Should've just reset them.
-
Doesn't anyone actually read what ppl post? Nick did NOT name anyone specifically and he did NOT put all blame on a certain group. All he said was "The fact that several beta testers were among the worst exploiters of the limit (which was added halfway through the beta) is evidence that not every case was an unfortunate accident"
All that means is that he saw some ppl that were beta testers using this method more frequently than others which showed that it wasnt completely done by accident every time....since one can assume that betas would/should know more about game mechanics than the rest of us..... -
Ok so bases beyond the allowable creation radius will be removed as well as bases that were created from them. What about bases that were captured from any of two aforementioned bases? I'm pretty sure I captured a couple. To be consistent, I shouldn't be able to keep those either, should I? I'd volunteer to give them up but I don't know which ones they were... I think there might have been two...
-
★Λddi★ wrote:
In case you have forgotten, this was his solution.
Consider this a penalty for being stupid (or naive) if you didn't see this coming and continued to spend money on bases you will now lose. He clearly said it was an exploit from the beginning. You made a bad investment choice. If you are twelve, consider this a learning experience. If your an adult, then you should know better. Now put your big-boy pants on and take ownership. Stop blaming others for your indescretion. Be happy you didn't get reset for cheating. You are getting a giant free pass. -
Jim Dirt wrote:
Here is an adult and classy response. Kudos to you, JD. My new favorite player. 👍👏Ok so bases beyond the allowable creation radius will be removed as well as bases that were created from them. What about bases that were captured from any of two aforementioned bases? I'm pretty sure I captured a couple. To be consistent, I shouldn't be able to keep those either, should I? I'd volunteer to give them up but I don't know which ones they were... I think there might have been two...
-
Blast walls are now rendered fairly useless
-
Cheating does not necessarily need external tools to be clasified as such. Bugs happen, sometimes it is an unintended programming mistake or sometimes it is something that went overlooked when it went live. It's devs work to fix em asap and your duty as a player to not abuse them and report them.
Also having spent money while abusing a bug/game weakness/exploit does not give you the right to take advantage and get away with it (and even expect any kind of compensation).
The 'I just used a game feature that has always been there' does not justify the abuse of an exploit.
I will go back to my first post in this thread: follow the 'common sense' rule. -
If you exploited this bug and spent money while doing so then you deserve no compensation. If anything, you deserve the 🔨.
-
wasulu wrote:
They always were.Blast walls are now rendered fairly useless
-
I started a new game on a new device before this issue surfaced. I'm just taking the opportunity to say what I suspect many others would like to say but are afraid to because of reprocussions. Assuming you are older than 12, and since you like analogies (pot/kettle), try this one on... You go to a vending machine and put your dollar in. But instead of getting one soda, you get six. Is it ok to empty the machine for 1/6th the stated price just because the machine let you? No. It's immoral and probably considered theft, but I'm not an attorney. And then be pissed when the owner of the machine calls you out? That's just weak.
-
The Chairman wrote:
All bases that were created more than 17.8km from another base (the maximum creation distance for a base with 2 Warehouses)
I'm fairly certain I can create a base more than 17.8km from another with 2 warehouses
-
YOU wrote:
Yep I just made one that was 20km. It would suck if someone didnt use the exploit at all and lost all their turfs because nick thinks the max creation range is 17.8kmThe Chairman wrote:
All bases that were created more than 17.8km from another base (the maximum creation distance for a base with 2 Warehouses)
I'm fairly certain I can create a base more than 17.8km from another with 2 warehouses
-
schulzie1 wrote: Yep I just made one that was 20km. It would suck if someone didnt use the exploit at all and lost all their turfs because nick thinks the max creation range is 17.8km
The rollback will take into account players' base building skills. -
Mike Oxbig wrote:
We're dealing with virtual currency and virtual assets provided by a free service here, your property theft analogy does not apply in the least. No property was stolen because there is no property, only a service providing the conditional use of virtual assets. And no services were rendered without compensation, being that the service is free. Boiling this down to moral absolutes as you and others have done is a an oversimplification.✂You go to a vending machine and put your dollar in. But instead of getting one soda, you get six. Is it ok to empty the machine for 1/6th the stated price just because the machine let you? No. It's immoral and probably considered theft, but I'm not an attorney. And then be pissed when the owner of the machine calls you out? That's just weak.
-
The Chairman wrote:
Thanks Nickschulzie1 wrote: Yep I just made one that was 20km. It would suck if someone didnt use the exploit at all and lost all their turfs because nick thinks the max creation range is 17.8km
The rollback will take into account players' base building skills. -
Big mistake not refunding the tib for this.
-
The Chairman wrote:
The simpler solution would be for you to do what is fair and refund the tib spent on these upgrades, you've breached the contract between you and your customers who have paid money for a product which has proved faulty, you have taken the product back without permission from the customer and not issued a refund, nor have you consulted the customer in order to come to a resolution. Very serious breaches here in the UK, because of the money I have spent in this game you can rest assured I will take this further.Quite frankly the simpler solution would have been to reset everyone who built bases across multiple states and countries, but I believe that would be an overkill.
Thanks to everyone for your patience while we work on a solution to this, and please accept our apologies if you were negatively affected by this issue.
Very angry!
-
U may be set to loose a host of players who have spent good RL money on this game, this may have been a glitch in the game but one which should never have been there in the first place if u had tested it correctly ... And in most cases people thought it was a feature of the game ( a good one at that) . And now they have spent rl cash on this u are not going to refund .. Mistake if u ask me
-
★punchy★ wrote:
The beta version didn't allow us access to more than a few hundred Tiberium, not enough to thoroughly test the base upgrade system in particular, or the game in general, in a real world way. Pinning this on the beta testers misses the mark IMO.
I don't think he intended to blame all the beta testers. However, it's obvious from the post that some testers discovered the extremely useful feature and neglected to even mention it, but instead continued to use it and spend money on it. This issue would have been completely overted if it was brought to their attention in beta. If I was Nick I would feel a little betrayed by the community especially since a lot of us blame this entire fiasco on him.
Just my two cents...
-
Idonoghue wrote:
*Adds a quarter to your two cents*★punchy★ wrote:
The beta version didn't allow us access to more than a few hundred Tiberium, not enough to thoroughly test the base upgrade system in particular, or the game in general, in a real world way. Pinning this on the beta testers misses the mark IMO.
I don't think he intended to blame all the beta testers. However, it's obvious from the post that some testers discovered the extremely useful feature and neglected to even mention it, but instead continued to use it and spend money on it. This issue would have been completely overted if it was brought to their attention in beta. If I was Nick I would feel a little betrayed by the community especially since a lot of us blame this entire fiasco on him.
Just my two cents...
©2021 MeanFreePath LLC