Grouped Bases

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  • Treybo130

    Bases in close proximity should reinforce each other defensively. If a group is together then the defense should be increased by a percentage of the influence. That way small guys can protect an area and the big guys will spend a shit load of money to take over larger areas. That being said, they won't be invincible like TWs because C4 will lower the influence of the bases hence lowering the overall defense incentive.

  • ▪False▪

    Great idea. I'm currently deciding whether to take control of 5-10 countie or just holding off the two I already own. If this is implemented, I'll probably just consolidate all of my influence into the two counties.

  • Treybo130

    Exactly. A lot of us spread out too far and too fast just to own a county with one turf. Now I have one turf in other people's counties. I would just assume teardown and rebuild in masses. Right now there's no incentive to do that really.

  • ▪False▪

    Before I realized that this isn't a game you can play from your couch to hop, I had 19 bases all within a mile of me. All within the same fraction of a township. That is consolidation, lol.

  • Ebony Wolf

    Never even thought of something like that. I like it, though. 👍

  • ɅɭɭMᗅNЯ

    I like it a lot, I hope the commissioner takes notice of this thread

  • Mr.D-Killer

    +7👍

  • Treybo130

    I submitted this same idea to turf wars but I was several years too late.

  • Zombify Him Now

    Nice Idea :) one chuck norris thumb up

  • Treybo130

    Bump

  • ɅɭɭMᗅNЯ

    Treybo130 wrote:

    Bump

    Indeed (secret bump)

  • TWISTER

    Bump

  • ɅɭɭMᗅNЯ

    Bump

  • Dunlap2041

    Stop bumping this thread. It is a stupid idea.

  • 🐐山羊猿🐒

    Ebony Wolf wrote:

    Never even thought of something like that. I like it, though. 👍

    I like.

  • RovingScot

    Great idea, the sooner they implement the better.

  • 🌟 ℕᎾℛᏆℋ💫ЅᏆᎯℛ 🌟

    The way I see it this would only work well if the combined bases only take up one worker. Good idea.

  • Treybo130

    Each base remains as is but bases that fall inwith a certain radius of each other will create a blast wall like defense. It would need to be a low percentage to discourage a 100 bases being built on top of each other in an invincible formation.

  • RaiKou

    Bump

  • Treybo130

    I've expanded across the country but continue to stand by this idea. I was told that Turf Wars is too "established" to implement but this game is still new and this idea will greatly aid the noobs.

  • This game blows

    Bump. This makes gobs of sense.

  • Treybo130

    We receive perks from teammates but not ourselves?

  • iPHONE STALLONE

    Not sure of precisely the best way to implement this idea but the concept is 👍👍👍, it would help little guys starting off in their own neighborhoods not get destroyed by the big national powers.

    As soon as I could build warehouses my first nine 361 inf bases in my town were all capped within 5 minutes and I just about deleted the app over it.

  • Yolo360

    +1 good idea

  • Treybo130

    I would like to see this combined with a perk that protects bases dropped using actual GPS location. Both of these ideas benefit the smaller, new players.

  • DarkPwnage

    Holy popularnesssss

  • Psych

    +1 👍

  • Psych

    Treybo130 wrote:

    I would like to see this combined with a perk that protects bases dropped using actual GPS location. Both of these ideas benefit the smaller, new players.

    I don't think this would benefit lil guys. What if some giant player dropped in on you by driving and you couldn't take his base? A good thought but...

  • Treybo130

    Psych wrote:

    Treybo130 wrote:

    I would like to see this combined with a perk that protects bases dropped using actual GPS location. Both of these ideas benefit the smaller, new players.

    I don't think this would benefit lil guys. What if some giant player dropped in on you by driving and you couldn't take his base? A good thought but...

    They're not going to take a "big players" base anyway. You can still C4 it, but not acquire it. Plus, big players build one or two bases and only the one GPS built base should have the perk. Any bases built off of it wouldn't benefit. My point is to add a perk to true travels and not long distance hoppers.

  • ШÎŁĐΣМΛЙ

    I agree with this concept to a point. Multiple Bases within acquisition range could reinforce each other. Central bases for cash and agents and perimeter bases could be used to protect the central ones. For this to truly work something has to be done to the other useless defensive upgrades like blast walls and the like. There needs to be an incentive to take the influence hit on each base. That being said, what's the point to placing a comm center or a casino or anything else other than a distribution center to build influence. If these lower influence building upgrades had perks other than influence maybe players would actually want to have a lower influence per base if there was an overall defensive perk with the ability to protect their agent or influence heavy bases.

  • 🗻nosterZ17🗻

    Psych wrote:

    Treybo130 wrote:

    I would like to see this combined with a perk that protects bases dropped using actual GPS location. Both of these ideas benefit the smaller, new players.

    I don't think this would benefit lil guys. What if some giant player dropped in on you by driving and you couldn't take his base? A good thought but...

    Maybe the perk is only applicable to those of a lower level, for example and I believe this spot, level 35

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