Loot changes
Forums βΊ Suggestions βΊ Loot changes-
Some needed changes
1. From tier 1: retail, workshops and command centers should become very rare after a certain level. Stamina, energy potions and armories more common after that level.
2. From tier 2: office and casino rarer after certain level, vehicle depots (π) and refineries easier to obtain. C4 should stay as it is now.
3. From tier 3: make warehouses and agents more common.
4. change private security from tier 3 to tier 2.
5. Make the other stuff I didn't mention useful. Something like booby traps become real traps aka destroying both bases from the map (acquired and acquiringπ₯). -
That doesn't improve anything, it just makes it easier.
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Makes it even. Nobody wants (or needs) offices or retail stores after a certain level, they just stack and stack and stack... at lower levels they were fine but at higher levels you don't need any of those and you shouldn't have to wait for days to get a few vehicle depots.
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Turf Smores wrote:
Yes, it will speed up the game pace. Right now the time it takes once you pass level 30/40 really increases and the game gets boring and big players that put their cash in quit. This would keep the game fastpaced and keep more players from quitting.That doesn't improve anything, it just makes it easier.
Especially his #1,4,5 Those are must changes to quicken the game. The #2 and3 would speed up the action, but 1,4,5 are more important. -
I like five. I brought that up before but I really like you idea of blowing up BOTH bases. IMO, the rest is just part of the game. You get cash from selling unused finds whether you need it or not.
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Treybo130 wrote:
This guyππI like five. I brought that up before but I really like you idea of blowing up BOTH bases. IMO, the rest is just part of the game. You get cash from selling unused finds whether you need it or not.
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The game is way too slow if you dont spend a lot of money on tiberium. Thats why I think loot odds should be based on level, making scans more valuable for the level you are in the game. I do not even bother to sell stuff like retails for $50 each? I run a random mission on influencing level and I get the cash I'd get for selling a few hundred of those upgrades.
I do not want to stop getting them but I want to get stuff that is useful for my level more often than the worthless upgrades that only for low levels starting the game have some value.
Game needs to be faster, worthless scans do not help at all in that sense. Getting more depots to take advantage of each built base while hopping, more agents to rebuild fast in case you need to retaliate after C4 or more warehouses to take full advantage of every base. -
With more warehouses you could hide booby traps, agents, fences, radars (if they ever become useful), etc behind a 'normal looking' base. It could bring some strategy, people would have to think twice before mindlessly acquiring bases, maybe C4 them first to remove traps and other hidden upgrades.
Nothing of what I said will happen if we keep getting useless upgrades with our valuable stamina at higher levels. -
A word about radars, they could be useful if we get a message that someone else built a new base inside radar's radius.
First aid and concrete could be a lot better if we are able to use them on syndicate members. -
Qweeter1997 wrote:
Yes! Spot on what I was thinkingTurf Smores wrote:
Yes, it will speed up the game pace. Right now the time it takes once you pass level 30/40 really increases and the game gets boring and big players that put their cash in quit. This would keep the game fastpaced and keep more players from quitting.Especially his #1,4,5 Those are must changes to quicken the game. The #2 and3 would speed up the action, but 1,4,5 are more important.That doesn't improve anything, it just makes it easier.
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Lekiro wrote:
That radar idea is awesome!A word about radars, they could be useful if we get a message that someone else built a new base inside radar's radius.First aid and concrete could be a lot better if we are able to use them on syndicate members.
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