Global Supremacy NEEDS more fighting!
Forums › Suggestions › Global Supremacy NEEDS more fighting!-
Although Turf Wars received many complaints for its War-friendly environment, I believe that game remains popular due to the fact that its constantly active with War. Please Nick, I'm beggin ya, open the door to more War!
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We need nukes and tanks and UFO side gunners. And I want hordes of orcs with lightsabers
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EastCoastKing wrote:
LolWe need nukes and tanks and UFO side gunners. And I want hordes of orcs with lightsabers
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★ Ꮯapokiller ★ wrote:
#GeniusEastCoastKing wrote:
LolWe need nukes and tanks and UFO side gunners. And I want hordes of orcs with lightsabers
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I'm sure the taser would be stronger than the tank still. What a dumb weapon to be stronger than all those badass machine guns : /
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daileydub wrote:
So trueI'm sure the taser would be stronger than the tank still. What a dumb weapon to be stronger than all those badass machine guns : /
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Any realistic melee wepon being better then a rifle/shotgun is messed up for that matter lol
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Mr. Baltimore wrote:
In what ways are you thinking?Although Turf Wars received many complaints for its War-friendly environment, I believe that game remains popular due to the fact that its constantly active with War. Please Nick, I'm beggin ya, open the door to more War!
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♠♚ЦℕƊƩ₣ᏐℕƩƊ♚♠ wrote:
Base acquisition, and hoping are my two main concerns. Nick was a little too conservative when he established the regulations for those two areas.Mr. Baltimore wrote:
In what ways are you thinking?Although Turf Wars received many complaints for its War-friendly environment, I believe that game remains popular due to the fact that its constantly active with War. Please Nick, I'm beggin ya, open the door to more War!
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Mr. Baltimore wrote:
So you want acquisition to be easier/fewer restrictions on it and for hopping to be easier/go farther?♠♚ЦℕƊƩ₣ᏐℕƩƊ♚♠ wrote:
Base acquisition, and hoping are my two main concerns. Nick was a little too conservative when he established the regulations for those two areas.Mr. Baltimore wrote:
In what ways are you thinking?Although Turf Wars received many complaints for its War-friendly environment, I believe that game remains popular due to the fact that its constantly active with War. Please Nick, I'm beggin ya, open the door to more War!
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I would like to have some sort of chance against a higher agent count. I can't even retaliate today other than sending stupid C4 which just gets me more back in return. Or some kind of real defense even. I'm essentially just a mule with the current setup. This game is worse than Turf Wars in that regard. I wonder when TW 3.0 comes out? I'm guessing when the big spenders really quit dropping the benjamins, World Domination™ will launch and they'll race again.
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♠♚ЦℕƊƩ₣ᏐℕƩƊ♚♠ wrote:
Correct. I believe those are the two main factors hindering this game from surpassing Turf Wars in popularity.Mr. Baltimore wrote:
So you want acquisition to be easier/fewer restrictions on it and for hopping to be easier/go farther?♠♚ЦℕƊƩ₣ᏐℕƩƊ♚♠ wrote:
Base acquisition, and hoping are my two main concerns. Nick was a little too conservative when he established the regulations for those two areas.Mr. Baltimore wrote:
In what ways are you thinking?Although Turf Wars received many complaints for its War-friendly environment, I believe that game remains popular due to the fact that its constantly active with War. Please Nick, I'm beggin ya, open the door to more War!
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The Saw wrote:
The more we think about it, the more flaws we see in the game. I agree with you!I would like to have some sort of chance against a higher agent count. I can't even retaliate today other than sending stupid C4 which just gets me more back in return. Or some kind of real defense even. I'm essentially just a mule with the current setup. This game is worse than Turf Wars in that regard. I wonder when TW 3.0 comes out? I'm guessing when the big spenders really quit dropping the benjamins, World Domination™ will launch and they'll race again.
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I made a suggestion appointing a solution to this problem in another forum post, but I'll say it again.
Allow syndicates to target each other and give them combat and defensive bonuses. Same as a vendetta except doesnt expire and there are more players for strategy and the combat advantages won't be as strong as the defensive advantages.
There you have it.
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Qweeter1997 wrote:
YesI made a suggestion appointing a solution to this problem in another forum post, but I'll say it again.
Allow syndicates to target each other and give them combat and defensive bonuses. Same as a vendetta except doesnt expire and there are more players for strategy and the combat advantages won't be as strong as the defensive advantages.
There you have it.
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