Bunkers to keep Agents safe if base acquired.

ForumsSuggestions › Bunkers to keep Agents safe if base acquired.
  • Ghost Shadow

    Find bunkers when scanning. Can apply to any base including syndicate members bases. Base can be squired but Agents are saved.

  • Herp

    👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍

  • Nomad

    Great suggestion GS

  • ZRAYGO

    Not a bad idea

  • The Alchemyst

    Wait but then someone could create bases with agent upgrades. Have a mule account cap them, then = agents without having to pay for the upgrades. It's a bad idea dispute the rarity.

  • SLiNKY

    The Alchemyst wrote:

    Wait but then someone could create bases with agent upgrades. Have a mule account cap them, then = agents without having to pay for the upgrades. It's a bad idea dispute the rarity.

    Orrrr, we could enable this feature, and just not enable it for the Troublesome Trio of Mules. (Y'all know who this is.)

  • ♠♚ЦℕƊƩ₣ᏐℕƩƊ♚♠

    The Alchemyst wrote:

    Wait but then someone could create bases with agent upgrades. Have a mule account cap them, then = agents without having to pay for the upgrades. It's a bad idea dispute the rarity.

    They could make it so that you still have to pay for the upgrade, or they could change the mechanics so that technically instead of paying for the upgrade it is actually cost per agent.

  • 👥Nobody👉👈Bobby🐝

    Ghost Shadow wrote:

    Find bunkers when scanning. Can apply to any base including syndicate members bases. Base can be squired but Agents are saved.

    👆👍

  • FcSteezy

    Yep.

  • ɅɭɭMᗅNЯ

    What happens if someone caps a base and then tears it down?

  • Ghost Shadow

    The agents are in your invisible to others bunker, under the site of the destroyed base for you to collect.

  • The Alchemyst

    ♠♚ЦℕƊƩ₣ᏐℕƩƊ♚♠ wrote:

    The Alchemyst wrote:

    Wait but then someone could create bases with agent upgrades. Have a mule account cap them, then = agents without having to pay for the upgrades. It's a bad idea dispute the rarity.

    They could make it so that you still have to pay for the upgrade, or they could change the mechanics so that technically instead of paying for the upgrade it is actually cost per agent.

    But then you are given agents without using a slot. If bunkers were made it should be that any agent upgrades would be put back into your inventory.

  • The Alchemyst

    Or better yet the bunker enables if the base is capped all equipped items would be sent back to the inventory also the base capped would lose said items.(to prevent mules capping and thus duplicating upgrades). It would be an extra good thing bc now you get your upgrades back and your enemy gets stuck with a 1 inf base. I suggest we rename it the Self-Destruct Button

  • Picnic Thief

    Not a fan of this idea. A way of potentially protecting agents from c4 could be interesting but not a magic bunker that protects all agents in a base. That's just avoiding an element of the game play. Plus, it would just mean smaller players would end up either intentionally or unintentionally feeding bigger players with invulnerable agents.

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