Jim Dirt solution
Forums › General Discussion › Jim Dirt solution-
I think this is the best way to go! What are your thoughts?
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My thoughts are this is one thread to many lol. But honesty I have 2 ideas. 1. tib,upgrades,resources that went into the base. As well as the ingame cash used to build the bases or ppl should be able to build the amount of bases destroyed for free.
2. They just don't even destroy people's bases because its a dick move.Either way i think the ppl that want money are fucked. No.
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Ok, I've been asked to outline what exactly this solution is since it has kinda developed over a period of time and not many people are familiar with it. I'll get a post going on the next few minutes and then ask for support. I'll first give a outline and then explain why it is the best for all concerned. It will probably take me past the post limit so I'll have to wait for that to time out so please be patient...
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The plan is very simple:
EVERYONE (including myself) that has ever built a super base for whatever purpose gets reset to zero. No exceptions. No cash refunds.
We would be handed a new account at level 1 with zero bases but have all the tib that we have PURCHASED in that account plus all the resources and base upgrades that we have amassed thus far returned to our account and ready for building. All the "new Territory" free tib counters would also be reset for us.
We would then begin building anew using those resources plus whatever we acquire along the way just like a new player.
What follows is an explanation of why this is the only viable alternative.
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were you asked to outline it by players or by MFP reps? If it was by players I wouldn't even waste the time JD, MFP doesn't listen to players when the chips are down. If you were asked by dev reps, I'll honestly say I'm shocked speechless.
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What about the players who didn't use super bases to hop. We should also have that option to respend our tib.
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First, Nick cannot allow super bases nor any benefit receive from their existence to remain if he wants to run a fair game. Even if you remove the bases, those of us that used the glitch have still benefited enormously in the area of new territories planted (free tib), new bases planted, and bases acquired that we would never have had access to without it. Heck just the new territory free tib accounts for tens of thousands of free tib if you built a network of bases across the country. This seriously undermines the money making ability of the game.
Many people are accusing nick of ripping them off by removing those benefits but many thousands more are being ripped off if he allows them to remain. IF YOU PAID into this game and didn't exploit the glitch, your INVESTMENT is diluted by all those of us that have. That's not right.
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Trying to determine who did what and when and then if they knew it was allowed or not is a very sticky and impossible way to approach this. By removing all the bases, Nick doesn't have to go down that road and can still protect the integrity of the game. (protection that it sorely needs, BTW)
Instead, he tears down all bases and returns the upgrades on them to the owner along with the resources that was required to build those upgrades. That is VERY easy to calculate since the bases being torn down IS the list of things to be returned. Upgrades that the player had previously torn down are not counted since the player has already removed them himself and thus already received whatever benefit that upgrade was to have given him.
As for Tib: that is simple. restore all PURCHASED Tib only. Tib that you earned by leveling up or by planting new areas will be re-earned.
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Well on behalf of players who did have a few super bases or less, this solution doesn't suit me. I built one just to have the biggest turf in my city. It had 4 warehouses and 8 distribution centers. I didn't use it to super hop. Now I like Nick's solution because it just removed the upgrades on the base. I also was refunded my resources, so i was happy about that. 👍 So what i am trying to say is that this solution may work for much larger players, just not smaller people such as myself . We would rather lose the one or couple of bases rather than be reset.
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Don Taylor wrote:
What about the players who didn't use super bases to hop. We should also have that option to respend our tib.
I disagree. We had a chance for super bases also.
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Just curious. Would skill points be reset as well?
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Good question.
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miket wrote:
Don Taylor wrote:
What about the players who didn't use super bases to hop. We should also have that option to respend our tib.
I disagree. We had a chance for super bases also.
If they get to respend all time purchased Tiberium they will make wiser choices. I would like to make wiser choices to.
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By doing it this way, nick can re-level the playing field without taking away anything that people have actually paid for. Yes, if someone was cheating they deserve to be kicked out and get nothing but this issue really didn't look like a cheat to those of us that were doing it. It did appear like a hidden feature kinda like the feature of buying 10 workers at the 60 Tib price is. Nick cannot get involved in trying to decide what people thought about what they were doing. That's a losing proposition no matter how he does it.
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I know that everyone is angry over this and I completely understand it. All the name calling and threats isn't going to accomplish anything though. I would like to call all of you to band together AS A SINGLE GROUP and back this idea. I know that it is not a perfect solution. Frankly there isn't one. However I believe that it is a far better solution than what Nick is doing thus far. It is my belief that if we all band together and back this idea, we can give Nick an opportunity to show that he is listening to the concerns of his customers. It gives US the opportunity to show that we can also be reasonable and band together in support of a game that has so much potential.
So what say you? Can you add your support to this thread? Please try and keep arguments and venting out of it. There are plenty of other threads for that.
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If people that DIDN'T exploit the glitch want to volunteer for this one-time special reset, I can't see any problem with that...
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yes, skill points would be reset. Wouldn't be fair otherwise.
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Kobestud wrote:
Like I said, not a perfect solution... Just better than the present one.Well on behalf of players who did have a few super bases or less, this solution doesn't suit me. I built one just to have the biggest turf in my city. It had 4 warehouses and 8 distribution centers. I didn't use it to super hop. Now I like Nick's solution because it just removed the upgrades on the base. I also was refunded my resources, so i was happy about that. 👍 So what i am trying to say is that this solution may work for much larger players, just not smaller people such as myself . We would rather lose the one or couple of bases rather than be reset.
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Don Taylor
If they get to respend all time purchased Tiberium they will make wiser choices. I would like to make wiser choices to.Majority of the player were heavy hitters big brutes. If you play tw they are on top of those leader boards. They will spend the tib the same way.
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⌖ Viper ⌖ wrote:
were you asked to outline it by players or by MFP reps? If it was by players I wouldn't even waste the time JD, MFP doesn't listen to players when the chips are down. If you were asked by dev reps, I'll honestly say I'm shocked speechless.
Was asked by players. Your post is an example of the kind of negativity that will get us nowhere. I have no idea what MFP will do but they are people just like we are. I sure they are trying to come up with the best solution they possible can. Join me in support for a better solution. Let's be united. You have nothing to lose and everything to gain. The best improvements in turf wars happened when the players were united in their desires for them...
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I'm willing to back any proposal that creates the accountability structure and quality assurance practices that we deserve as paying customers. If your solution moves us in that direction then I'm all in.
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miket wrote:
Don Taylor
If they get to respend all time purchased Tiberium they will make wiser choices. I would like to make wiser choices to.Majority of the player were heavy hitters big brutes. If you play tw they are on top of those leader boards. They will spend the tib the same way.
You say majority not all.
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Don Taylor wrote:
Please keep the discussion to the other threads. This one is for solidarity.miket wrote:
Don Taylor
If they get to respend all time purchased Tiberium they will make wiser choices. I would like to make wiser choices to.Majority of the player were heavy hitters big brutes. If you play tw they are on top of those leader boards. They will spend the tib the same way.
You say majority not all.
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Sorry Jim.
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Jim Dirt wrote:
A couple minor points. Everyone gets a new territory bonus, not just the first player to occupy it. It does not deprive other players the opportunity for Tiberium in the future. As far as anyone's investment being diluted, I believe that can be debated. Virtual assets are a double-edged sword. No player has any real investment that can be diluted in the first place. Only a vague concept of a quality player experience is at stake, and any impact on that is difficult to put a value on.✂This seriously undermines the money making ability of the game.
Many people are accusing nick of ripping them off by removing those benefits but many thousands more are being ripped off if he allows them to remain. IF YOU PAID into this game and didn't exploit the glitch, your INVESTMENT is diluted by all those of us that have. That's not right.
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I think JD has a pretty good solution.
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I think punchy brought up another point. When players built supers bases and hopped to new areas they got a tiberium bonus for building in a new area. Would the tiberium bonus they got be taken away?
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₮Ħヨ ℳ₳Ϯ℟ⅈӿ wrote:
Already addressed. PURCHASED tib would be restored. Earned tib would be re-earned when you rebuild in those areas whenever you get around to it.I think punchy brought up another point. When players built supers bases and hopped to new areas they got a tiberium bonus for building in a new area. Would the tiberium bonus they got be taken away?
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Stupid idea. The Chairmans idea takes it back to the pre-exploit mindset. I spent a few hours driving around central Arkansas for this game. It was a great drive and saw new places but I won't do it again. Now if your suggestion is to reset voluntarily if you are an exploiter, yeah cool. I was under the impression that people were spending lots of cash to hop. Their "cheating" shouldn't affect anyone else. I am happy with pre-exploit mindset. By resetting everyone you're fucking those that got on the game early and tapped every few minutes for days to gain an advantage. I read almost every single post made and have been involved in dozens since this game went main stream. At no point in the last six weeks was a hop distance of 220 miles posted anywhere in the public forums. I'm not Protective Daddy and I don't give a shit about paying players but you're stealing a lot of the "free" time I used to play this game.
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Not so sure I agree completely. Seems to me that refunding purchased Tiberium AND letting you keep upgrades you scanned for (using purchased Tiberium in many cases) gives you a double stash of upgrades. I'd say one or the other. And I agree that people who did not build a super base should be able to opt in, if they think they can make better choices, now that there is a better understanding of game mechanics.
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petinc wrote:
Remember, not a perfect solution. It will take time to rebuild and place all those upgrades. Meanwhile everyone else is still running full steam ahead. I think it will more or less even out.Not so sure I agree completely. Seems to me that refunding purchased Tiberium AND letting you keep upgrades you scanned for (using purchased Tiberium in many cases) gives you a double stash of upgrades. I'd say one or the other. And I agree that people who did not build a super base should be able to opt in, if they think they can make better choices, now that there is a better understanding of game mechanics.
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